Posts Tagged ‘technology’

  • Tue, Apr 10 2012

    Forty-two years ago today, The Beatles ended their musical partnership and simultaneously cemented their place in the lexicon of popular music forever. While their songs are still very much a part of Western culture, their innovation didn’t stop there. Inside famed Abbey Road Studios, the Beatles and their team of engineers and producers invented new ways of recording music and subsequently paved the way for studio techniques that are still used to this day. Here we’ll take a look at just a few of their fab achievements.

    Artificial Double Tracking (ADT)

    It was (and still is) common practice to record certain vocal parts twice. This technique increases the overall loudness and strength of a vocal, and is used to add some extra punch to a chorus or emphasis to a verse. But the process was painstaking; the performer had to recreate every nuance of the original vocal line until the two were identical. John Lennon hated double tracking his vocals. Ever the arbiter, Beatles producer George Martin reassured Lennon that even his idol Elvis Presley double tracked his vocals. But Lennon still struggled and became frustrated with this daunting task. Abbey Road Engineer Ken Townsend reached a solution to the problem while on a drive home from a particularly difficult night during the Revolver sessions. He posited that if an audio signal could be split into two, and one of those identical signals was slightly slowed down, the effect would be similar to a double-tracked vocal. When he returned to the studio, he successfully applied his idea by duplicating the original recording onto another tape machine with variable speed control. The Beatles continued to use this trick on their subsequent albums for the remainder of their career. Today, it is popularly known as automatic double tracking and is still used on modern recordings.

    Sampling


    Using previously recorded pieces of sound in a new context, or sampling, is commonplace in contemporary music. But the Beatles were one of the first adopters of this tactic. In “Yellow Submarine”, George Martin and his colleague Geoff Emerick sampled a brass solo from an old John Phillip Souza recording in the same key. They spliced the solo into parts and rearranged it to fit the musical break in the song. They tried this again in “Being for the Benefit of Mr. Kite”, using samples of steam circus organs called calliopes. This time the duo mixed a number different samples into random order, and recorded the result. This, along with Lennon’s lyrics plucked right from an antique circus ad, created the surreal collaged carnival effect that drives this memorable tune.

    Pitch/Time Manipulation

    When listening to Sgt. Pepper’s Lonely Hearts Club Band, you’ll notice the dreamy, whimsical, almost psychedelic quality of the of album. This recording marked a turning point for the Beatles; it was the first time they were free of time constraints and able to fully focus on studio experimentation. Part of this was the exploration of pitch and time manipulation achieved by speeding up or slowing down tape machines. In “When I’m Sixty-Four”, Paul McCartney performed the song at a slower speed so that the normally timed vocals would be higher in pitch; closer to the childlike tone of the song. Sometimes pitch shifting was used to pull off seemingly impossible musical feats; during a particularly difficult piano pass, producer George Martin decided to play the part in half time and later return it to normal speed for the final mix. Perhaps most miraculously, pitch shifting made it possible to combine two seemingly disparate tracks into one. The classic track Strawberry Fields Forever was created by pitch shifting two takes, each in different keys and tempos, until they flowed together seamlessly.

    Multitrack Recording

    Up until the early 60s, most studio recordings were achieved by recreating a live setting and generally mic’ing each performer while they played together, all feeding into one or two tape tracks. While they weren’t the first to utilize multi-track recording methods, the Beatles took advantage of these innovations in ways that were yet unseen. Instead of recording altogether, they used advanced tape machines that could record one performance, rewind to the beginning, and record the next performance layered on top. This non-linear method arguably changed record making from a science into an artform. It was now possible to build upon each song like a house of cards. They recorded almost everything that occurred in a session, refusing to throw away anything that could prove to be important. They devoted countless hours to perfecting their recordings,eventually retiring from live concert performance entirely. The Beatles became the world’s first pop studio band; every new album set the bar higher for audio technology and innovation.


    Sources:

    eHow: Beatles Recording Techniques

    The Evolution of Beatles Recording Technology


  • Fri, Oct 15 2010

    Hello All,

    We’re up with Quirky version three on our testing servers and banging through it thoroughly. There are lots of big changes like the addition of multiple line item orders (a proper shopping cart), search, etc. that need to be carefully managed, data-wise.

    We’re happy with the way it’s looking but want to be sure we poke around a bit further before rolling it out. We will be here late tonight and there is still a possibility we may roll it out, but most likely we’re shooting for Monday morning at this point.

    When we do roll it up, you’ll probably experience a few hours of intermittent downtime — and then we’ll be all up and running.

    Mike will keep you posted as things progress through the weekend.

    b


  • Thu, May 27 2010

    A Common Thread

    By nathan at 3:12 pm

    Hi, I’m new here. My name is Nathan Smith.

    I am a Silicon Valley refugee. I grew up in a tiny town in California and moved to San Francisco after graduating from UC Davis. I worked as a programmer there for four years before coming to live in New York last Friday.

    Although I am new to New York, and new to Quirky, there is one aspect of all this that is quite familiar, which is the desire to work together to create something great.

    There is a strong technology subculture in San Francisco (although I’m not saying by any means that SF is the only place where this subculture exists). It is literally hard to walk into a bar in some neighborhoods without hearing someone talking about functional programming, or data mining using MapReduce, or some other incredibly dorky (awesome) thing. In this subculture, community involvement and openness are the norm.

    Consider Cassandra, the NoSQL database that Facbook developed and open sourced. Although there are other exceptional NoSQL databases, MongoDB for example, Cassandra garnered a huge amount of attention because Facebook developed it (and Twitter subsequently announced they were going to adopt it). This has lead to widespread community involvement in the project, which has in turn propelled it from science fair status to production ready in a tiny amount of time. It is now used on numerous high profile products/sites like SimpleGeo, Digg, and WebEx. Cassandra changed the way people think about scaling data storage, and it never could have done without the community pushing it forward.

    Now, Cassandra is admittedly a niche product, an intangible piece of logic built by engineers for engineers. However, there are also precedent for this process succeeding in creating a consumer-facing product. I recently attended Google’s developer conference, Google I/O, where the mood could really only be described as exuberant. Sales of phones that run the Android OS outpaced the iPhone in Q1 on 2010.  In three years, the Android OS was taken by Google and the community from nothing except the idea world needed an open source phone platform, to a fully functioning piece of software that was succeeding in an incredibly competitive space. I think the most exciting thing about the whole situation are the possibilities it invites. If you can take on Apple and the iPhone with an open product and win… well, you know what I mean.

    I am incredibly excited to be here at Quirky because I know the process works. I know that the many consistently outperform the few. I can’t wait to see what we build.

  • Tue, Apr 27 2010

    “The CPU,” he said, “runs at a certain speed. It can execute a fixed number of instructions per second, and no more. There is a finite limit to how many instructions per second it can execute. Right?”

    “Right,” I said.

    “So there is no way, really, to make code go faster, because there is no way to make instructions execute faster. There is only such a thing as making the machine do less.”

    He paused for emphasis.

    To go fast,” he said slowly, “do less.

    http://asserttrue.blogspot.com/2009/03/how-to-write-fast-code.html

    p.s. the site should be a bit faster now ;)

  • Mon, Mar 22 2010

    With a brand-spankin’ new payments system and other upgrades!

    A few things you’ll notice on your updated My Account page:

    - How much you’ve earned! Please keep in mind that your earnings are based on the items that have shipped, specifically PowerCurl, DigiDude, Split Stick, and Cordies.

    - Earnings accumulate daily. If you’ve earned more than one cent of influence per product, you will see an increase in your account balance. Reach that $75 payments threshold, and you’ll be eligible to receive a payout!

    - Rewards are cumulative by product. We will add daily rewards per product detail soon.

    - Pending balances on your account page is a work in progress. We will be including estimated earnings on all of the products you’ve influenced, subject to change based on how many of the people who committed to the product in pre-sales end up completing their orders.

    - A Facebook Connect link, which will make it easier to interact with Quirky using your Facebook account.

    - Improved analytics pages for product idea submissions. There were a bunch of bugs with the previous version that sometimes caused analytics pages not to load. These problems have been fixed.

    We’re so hyped to finally get this thing out of testing and onto the interwebs! Soon, we’ll be posting a more detailed description of what the changes to our system mean for your influence numbers.

  • Mon, Mar 22 2010

    (Static)

    By jess at 4:31 pm

    The site’s down for a few. Get excited… we’re finally pushing our new payments system to the site! Please be patient; we’ll be back soon with many, many improvements.

  • Fri, Mar 12 2010

    Hi all. I love the feedback here. You all are awesome. Whenever I get a chance to get lost in the products and ideas you’re dreaming up, I’m truly inspired. It’s like a volcano of creativity. Thanks for making this Quirky experiment such a success.

    Now, payments. I’ve been mum about them for some time and wanted to give you an update. Much has happened in the past few weeks so I’ll stick with the major points.

    1.) We upgraded our database infrastructure to increase site reliability and speed. With the amount of payments to be processed everyday, this system needs be finely tuned, purring like a kitten.

    2.) We are recalculating presales influence for all products and will reward it only to those people who have completed their orders. There was a bug that rewarded influence to people who never completed their presale order. This will fix that.

    3.) We are recalculating payments for all products. There was a number rounding error in the previous rewards algorithm that failed to reward people for fractions of cents. This is now patched up. most people should see an increase in their account balance, if only by a few cents.

    4.) Payments will be processed daily. If your earnings per product are more than a penny, it will be added to your account balance.

    5.) You’ll have a page to view your earnings by product as well as all of your other account transactions.

    The code is done and nearly ready to go. I’m preparing our staging environment (literally) now for one final round of testing. When all goes well, the next step will be to bring it live. This will require bringing the site down for a few hours to migrate the data and bring the new system online. We’ll blog about it before we pull the trigger.

    Any questions, concerns, conundrums, complaints or compliments… please, let us know. We’re listening.

    Much love, 
    -m

  • Wed, Mar 10 2010

    Here at Quirky, Microsoft Internet Explorer is the bane of many an existence. Most of the technical support issues we encounter have to do with browser support, because the Quirky machine is so awesomely complex that Microsoft just doesn’t know what to do with itself. Come on, Microsoft! Get with it.

    Anyway, for those of you who would rather not swap Internet Explorer for a compatible browser, we have a solution: Google Chrome Frame.

    Google Chrome Frame is a free plug-in for Internet Explorer that provides additional features and better performance. With Google Chrome Frame, you can…

    Have a faster experience
    Sites that utilize Google Chrome Frame become more responsive.

    Enjoy more advanced features
    Open technologies in Google Chrome Frame let sites create new features for users.

    Surf the web the way you are used to
    Google Chrome Frame works under the hood with your current browser.

    Download it here.

  • Tue, Mar 2 2010

    I’ve been working here at Quirky for a month, and they finally roped me into getting on the Quirky blog. The job has been exciting and extremely fast paced. When I tell friends that I actually enjoy having multiple projects constantly counting down to their deadlines, they think I’m nuts, but I guess that’s part of what makes me a true quirk.

    As a designer, it’s extremely important to constantly stay inspired. Below are my top five websites for daily doses on inspiration. I’ll be honest, there are tons bookmarked in my Safari browser, but these are my five favorites that I must pass on to the Quirky community.

    1: www.notcot.org

    Not to be confused with notcot.com. Notcot.org posts tons of user submissions and finds from the “NotEmpire” everyday. They have the best balance of quantity and quality of posts for anything design-related. Best of all, anyone can submit a link for them to post.

    2: www.dezeen.com

    This site mostly focuses on the world of international architecture. I find it extremely important to step outside of the world of product design to get inspiration. While they only post a few times a day, the quality of the content is great.

    3: www.hypebeast.com

    Hypebeast is great for finding the latest in streetwear/fashion. As a self-described former sneakerhead, it’s a must for keeping in touch with what’s hot.

    4: www.gizmodo.com

    Gizmodo publishes tons of stories everyday. They focus mostly on the tech world, and as a designer it’s important to know what new great technologies are out there. I also enjoy that they have a healthy amount of Star Wars jokes.

    5: www.designglut.com

    This blog is all about hustling. They interview entrepreneurs in the design world who tell their inspirational stories of making their dreams a reality. Every interview is a good read, and it’s also where I first found out about Quirky.

  • Mon, Feb 22 2010

    Starting today, you’ll notice two brand spankin’ new upgrades to our system:

    1. Highlighted staff comments, which will make it easier to identify staff responses to issues on the boards.

    2. Pretty new notification e-mails. No more of that boring text bullcrap.

    Hope you enjoy! We’re also working on getting that payment system all fixed up for you — it should be up by early next week.

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