Posts Tagged ‘forum’

  • Thu, May 26 2011

    This week has been an interesting one  for me as it marks the beginning of my tenure as ‘the voice of Quirky’. In the seven months I’ve been with Quirky as a community ambassador I’ve been able to get incredible insight into both sides of the Quirky equation and I’m excited to take on this new role.

    Without a doubt, one of the biggest issues we have to address is communication between Quirky staff and the Quirky community. We dropped the ball and the absence of reliable communication has created tension and trust issues. You guys are what make Quirky special, and without you we wouldn’t have gotten to where we are right now. I know that. Ben knows that. Everyone at Quirky knows that. In order to keep this relationship healthy, both sides are going to have to work on how we communicate with each other.

    Here’s what you can expect from us.

    We’re going to continue to hold quarterly town meetings. The last one took place in January (Q1). The meeting that was originally scheduled for May 17th will take place at some point in June, which, although slightly delayed, is still on track for taking place in Q2. The remaining two meetings for 2011 will likely take place towards the end of Q3 and Q4, meaning September and December respectively.

    In addition to town meetings, we’re going to start providing you with monthly updates from different departments within Quirky. As part of this initiative we’re going to be bringing back production reports as well as introducing sales reports from Chad, change logs from our tech team, and a monthly Q&A with Ben.

    On a day to day basis, Shirley is going to continue to rock Get Satisfaction, our support forum, which we will be discussing in further detail in another blog post as there seems to be a good deal of confusion within the community as to why it exists. As always, any questions, complaints, concerns, compliments or other nouns that start with C (preferably cake) can be sent to questions@quirky.com.

    One thing that we won’t be doing is replying to service related questions in the forum. The forum is a venue for community chatter, talking about Quirky behind its back and general irreverence. While we might occasionally partake in the aforementioned irreverence, that’s as far as our involvement with the forum will get.

    Now, here’s the fun part… well, for me at least.

    As I mentioned, this change has to come from both sides. Here’s what needs to change in the community.

    Moving forward, all information from within Quirky is going to be provided to, and disseminated by the community team. The same has to go for information coming from the community. We’re called ‘community ambassadors’ for a reason. It’s our responsibility to represent you and your interests to the rest of Quirky. Regardless of whether you have a sales question, a design question, a manufacturing question, etc. it has to go through us. When you send an email to another member of the staff, all they do is forward it to questions@quirky.com and then we handle it as we would with any other request. Just email questions@quirky.com directly and it will make all our lives easier.

    Finally, there’s been a lot of abject negativity and nastiness going around lately, not only toward Quirky, but toward each other. This site is open to the public. Anyone on Earth (over the age of 18) is welcome to join this community, and when newbies come in and see these ugly interactions, whether it be on the forum, or even worse, on idea submissions, it doesn’t make them want to stick around and it makes everyone involved look bad. This needs to stop. There are an infinite number of places on the internet where you can be an asshole. Starting today, this isn’t one of them.

    That all being said, believe it or not, I actually do love you guys. The things that we’ve done together so far are disruptive and amazing and there’s no end in sight.

    Now let’s get to work.

  • Thu, May 6 2010

    Welcome to the new and improved Quirky forum!

    Yup, due to consumer demand, we’ve spiffied up the forum and added the following categories:

    • Free-For-All: A place for general discussion (and home to all past forum topics).
    • Products: Talk about our stuff and the process of making that stuff.
    • Process: Earning influence, casting votes, rating ideas, and all that jazz.
    • Community: Where great minds converge.
    • Site/Tech: Ideas and suggestions for the tech team.
    • Tips & Tricks: People helping people, that’s what it’s all about.
    • Rants & Raves: Speak now, or forever hold your peace.

    Now… let’s discuss. =)

  • Mon, Mar 29 2010

    Open Beats Closed

    By mitch at 12:13 pm

    That is the foundational belief at Quirky. Since the industrial revolution, business has been “closed” — meaning relatively few people have made the decisions about what products come to market and how a business should be run. At Quirky, we believe that’s an outdated way of doing business. In fact, we’re betting the company on it. We believe that we, together, are smarter and more capable of designing great products and building a great company. Together, we can reshape markets, design breakthrough products, and demonstrate to the world that, in fact, Open Beats Closed.

    I’m creating a forum topic about this: let us know your thoughts here.

    I wrote this in my last blog post, but it’s worth repeating. What we’re trying to accomplish here won’t be easy. No start-up is. But Quirky especially will take incredibly hard work, imagination, a willingness to take risks, and an incredible team of employees and community members. We’re trying to do something absolutely profound here. We’re trying to bring the dreams of inventors from all over the world to life. We’re trying to build a consumer brand from scratch. We’re competing in many different consumer product categories against many entrenched companies. We’re sharing rewards with thousands of contributors from around the world. We need to build robust capacities in design, manufacturing, and distribution. We need to build a great team. And we need to manage cash flow. Like I said, this won’t be easy.

    This works if we do it together. We’re committed to building an extraordinary team at Quirky. And if you’re interested, we want you to be a part of it. We’ll always post our open positions on the web site and do a blog post about them. If you think you’re a great match, or know someone who is, let us know!

    But the Quirky team won’t be enough. We need your participation. We’re going to let you inside the Quirky business in a way that I don’t think has ever been done by another company. You’ve begun to see it: the forum and our blog posts. That’s just the beginning. We promise to be honest and fully transparent with our community.

    In return, we’ll ask for your participation and your bright ideas to help us navigate the difficult choices we’ll face as we grow. Keep telling us what we can do to get better. We’re listening.

  • Thu, Mar 25 2010

    There are a few reasons why we like products to hit a threshold before moving into production:

    Quirky should be just as powerful in killing mediocre ideas as it is in pushing great ideas forward.

    Threshold lets us be sure that the ideas/products that we take a substantial amount of risk on are going to perform well in the marketplace. It’s not our desire to design/develop one product per week for the sake of designing one product per week. We don’t want to create more landfill, we want to create products people want and/or need.

    It helps pace the business.

    Designing one product per week is a tall order… having the product spend time in the store gaining traction allows us to use that time to go through a full process behind the scenes in order to fully engineer the product, prototype it, test it, and get it FULLY ready to go into production.

    It allows influencers to vote with their wallets.

    Votes and comments and ideas are all great. But when we see a product fly off our virtual shelf, we know we have a winner, and we are more motivated to put a substantial investment behind it.

    It gives us fabulously predictive data.

    One thing we love about threshold is we hope it will make our business fairly predictive. If we know the product sells 29 units per hour, via Quirky, we are able to extrapolate that out into models to determine how the product will perform in distribution, etc. — allowing us to take an aggressive, but comfortable amount of risk on that particular product. Obviously, what we are looking for with this data is an indication of near guaranteed market success.

    This brings us to the problem at hand:

    What should we do about products that have been on the site for a very long time and have still not hit threshold?

    There is obviously a case to be made that an aging product that hasn’t hit threshold just isn’t a good product, given the amount of time it has lingered on the site.

    The other worry, is that given enough time, everything will hit threshold… just naturally. Problem with that is that the people who committed 10 months ago no longer want the product, slow trajectory of sales is a negative indicator of the marketability of the product, etc. etc. etc.

    In this, the first of many in a “Help Us Decide” series, I will start the conversation with a few of our internal ideas on this problem, and let you guys take it from there.

    A forum topic has been started, and we’d like the conversation to happen there.

    We will make a decision next week, on April 1st.

    Here are the options, as I see them:

    1. Increase threshold with product age. So far, this is my favorite. Basically, as a product ages, say every 2 weeks or so, we will increase the threshold by a certain percentage (actual number TBD). This will guarantee that products that hit threshold are on a proper trajectory indicative of future market success.
    2. Set a timer. Just like Quirky development projects, we can set a timer for threshold to be hit. If the product does not hit in the predefined time, the idea gets sent to the  graveyard… where we may choose to resurrect the product for events, upon demand/request, etc.
    3. Whatever else you guys think of... This is just an early look at what I hope will be an exciting conversation. We are hoping that you guide us and provide us with a ton of food for thought. In your suggestions be sure to remember the reasons why we use the threshold model (detailed above).

    An important thing to remember is that we are in no way trying to make it harder for products to get made — we want nothing more than to create great products. We are just simply trying to assure, for the health of the company and the community, that the products that do hit threshold are, in-fact, great ones.

    So, faithful Quirks: Help Us Decide.