Posts Tagged ‘design’

  • Tue 9 Mar 2010

    Cloak Is No Longer Undercover

    The moment you’ve all been waiting for has arrived… Quirky’s Cloak is now available for pre-sale in our online store, just in time for Apple’s iPad pre-sale launch on March 12. Cloak is BY FAR the sleekest, sexiest iPad case on the market. Plus, it’s mad functional. The whole package… I get butterflies in my stomach just thinking about it.

    Protect your iPad with Quirky’s Cloak! Cloak is a sleek, sturdy case for the Apple iPad with a modern design resembling an office folder.

    The Cloak is constructed from non-slip rubber, with durable plastic on the hinge mechanisms. The iPad slides into the case through a top opening and is held in place by a sturdy friction grip. It can be positioned to sit on a flat surface in both portrait and landscape positions. Here’s how:

    Portrait: fold the Cloak’s front cover behind the iPad. Use the plastic support brace located on the product’s inside cover to prop up the iPad screen vertically.

    Landscape: open Cloak’s front cover and use it to prop up the iPad’s screen from behind. Depending on your viewing preference, the cover can click into different angles by pressing a button on the hinge.

    The Apple iPad will start pre-selling on March 12, and it is scheduled to arrive in stores on April 3. Don’t delay – purchase Cloak today!

  • Mon 8 Mar 2010

    We’re Hiring A Design Director

    Now that we have a bigger office, we need to fill it up! We are currently seeking a highly creative individual to fill the role of Design Director. Please see the job description below, and send us your resume if you meet the qualifications.

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    Design Director

    Quirky is a social product development company. Product ideas come in, our community and design team work on them, we sell the product worldwide, and then we share the revenue with the inventor and all influencers. By enabling a fluid conversation between our global community of influencers and Quirky’s expert product design team, we are able to accomplish what was once unthinkable: bringing one brand new product concept from sketch to store each week.

    The Quirky Creative Director will take the creative lead on all aspects of product and web design for the Quirky brand. This person should have experience leading a team and managing multiple projects at once. This person should respect our agile design process and be open to constant input from our team and our online community. The ideal candidate has a background in consumer products and expertise in product design, branding, and packaging, as well as a healthy obsession with the Quirky brand.

    Specific Skills

    Three or more years of creative experience, preferably with a consumer products brand.

    Expertise in product design, branding, and packaging. Bonus points for knowledge of web design, user interfaces, and graphic design.

    Excellent written and verbal communication skills.

    Equally effective communicating in formal and informal settings with senior executives, peers, and potential business partners.

    Someone who lives for deadlines and thrives in an energetic, fast-paced environment.

    How to Apply

    Apply via email to: iwantajob@quirky.com.

    E-mail your resume and cover letter with the subject “Design Director”.

  • Fri 5 Mar 2010

    Click ‘N Cook Product Research, Round 2

    By popular demand, we’ve decided to add an unprecedented second product research phase to the development cycle for the Click ‘N Cook, the modular kitchen utensil originally proposed as the Super Spatula by community member Fred Ende.

    As our team works to finalize the Click ‘N Cook’s “Rolodex” design, we wanted to gather more of your thoughts and opinions on this product’s form, function, and storage. We have compiled a list of survey questions, and we hope that your answers will help guide us as we make decisions about the Click ‘N Cook’s functionality.

    Moving forward, we hope that polling the community on questions like these will help you all feel more involved in the process that occurs between the industrial design vote and the final design render.

    Please participate in this project over the weekend and make your voices heard – you’ll also be able to earn additional influence!


  • Wed 3 Mar 2010

    Welcome, Interns!

    We’re happy to welcome two new interns to our design team. Feel free to post some warm ‘n fuzzy comments to make them feel at home!

    Kate

    Hometown: Rockland County, New York.

    School: Class of 2009 at Syracuse University with a degree in Industrial and Interaction Design.

    What makes her quirky: Every Monday night, I travel crosstown to meet up with random people to play Scrabble. And, I eat my grilled cheese sandwiches inside first!

    Jihoon (a.k.a. JSHIN)

    Home country: Seoul, South Korea.

    School: Senior at Parsons School of Design in the Product Design Department.

    What makes him quirky: It is hard for me to get people’s jokes. I sometimes create very awkward situations by being serious when someone is joking. Jokes are difficult for me… but that doesn’t mean I hate them!

  • Tue 2 Mar 2010

    Designer Jordan’s Top 5 Inspiration Websites

    I’ve been working here at Quirky for a month, and they finally roped me into getting on the Quirky blog. The job has been exciting and extremely fast paced. When I tell friends that I actually enjoy having multiple projects constantly counting down to their deadlines, they think I’m nuts, but I guess that’s part of what makes me a true quirk.

    As a designer, it’s extremely important to constantly stay inspired. Below are my top five websites for daily doses on inspiration. I’ll be honest, there are tons bookmarked in my Safari browser, but these are my five favorites that I must pass on to the Quirky community.

    1: www.notcot.org

    Not to be confused with notcot.com. Notcot.org posts tons of user submissions and finds from the “NotEmpire” everyday. They have the best balance of quantity and quality of posts for anything design-related. Best of all, anyone can submit a link for them to post.

    2: www.dezeen.com

    This site mostly focuses on the world of international architecture. I find it extremely important to step outside of the world of product design to get inspiration. While they only post a few times a day, the quality of the content is great.

    3: www.hypebeast.com

    Hypebeast is great for finding the latest in streetwear/fashion. As a self-described former sneakerhead, it’s a must for keeping in touch with what’s hot.

    4: www.gizmodo.com

    Gizmodo publishes tons of stories everyday. They focus mostly on the tech world, and as a designer it’s important to know what new great technologies are out there. I also enjoy that they have a healthy amount of Star Wars jokes.

    5: www.designglut.com

    This blog is all about hustling. They interview entrepreneurs in the design world who tell their inspirational stories of making their dreams a reality. Every interview is a good read, and it’s also where I first found out about Quirky.

  • Thu 25 Feb 2010

    Coffee Break

    French Press

    My French Press coffee maker is one of my favorite items I keep in my apartment.  The version I currently own is composed of many different materials like glass, metal, and some plastic.  Each having a specific purpose, contrasting visual quality and feel, all working together to help to achieve its general function of brewing coffee.

    There are a few stages to making coffee with a French Press.  First you need to coarsely grind the beans, boil some water, stir, wait, cover…then press and pour.  This simple method of brewing coffee tends to produce more flavor than a standard drip machine.  But beyond taste alone, the french press style of brewing is a process that instills patience and proportion, skills that are much further reaching than your coffee cup.

    There are many ways to make a cup of coffee, each one having its own unique aspect of preparation.  If you like to drink coffee from time to time, check it out!

  • Fri 19 Feb 2010

    Increased Design & Corporate Transparency

    Thank you all for your influx of comments and participation over the past few days. We appreciate constructive criticism and high expectations from community members.

    Taking some of the feedback that has been piping in on our support site, the forum, and emails to our community ambassadors, we are happy to announce the following changes to the design/influence process which will be put in effect beginning Monday:

    1.   At least half of the Quirky design staff will provide highlighted comments to each of the top 10 designs in each project. These are the designs that are considered serious candidates and that go through the full vetting process.

    To date, the vetting process has consisted of looking at the top 10 highly voted concepts for each project in a live internal discussion about a few main factors:

    -  Feasibility

    -  Marketability / Competitive Landscape

    -  Potential IP issues

    -  Overall (cool factor, value-add, size of opportunity)

    Instead of doing this in a vacuum, I have now encouraged each design team member to voice his or her expert opinion on all four of these factors as an individual comment on each of the top ideas under consideration.

    This will allow community members the chance to understand and/or refute our findings prior to the end of a project/a winner being chosen.

    2.   Jess will chronicle/produce a video each week called ‘The Quirky Roundup’.  The video will capture internal discussions that occurred in the past week (platform/tech, business, product development, and manufacturing/ops).

    The idea behind this is to invite you all in to the day-to-day here at Quirky with the hopes that there is better understanding for the global/business impact of each product design opinion.

    3.   In December of last year, we completed a 12 month plan which included our growth plans, feature additions, product sales expectations, etc.

    I am working on getting approval from our investors to make this information public. This will allow all members to share/comment on the global vision for the brand, which will help in understanding of why certain decisions are made. Hopefully this will allow us all to think more globally about this business together.

    4.  Re-Votes

    One thing that I have encouraged the team to do from now on is not be shy of a re-vote. If we ever feel unsure of something, we should put it back up and add more time to the clock. It’s in everyone’s best interest to be on the same page and be excited about a project rather then it being a one way discussion.

    5. Open lines of communication:

    I want to re-iterate the fact that we are striving to provide members easy access to our team. Whether it be the community form, Twitter, the support site, emailing a community ambassador, or calling us up on the telephone (yup, we’ve got those too). Are there other forms of communication we should be using and aren’t? Let us know.


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    With all of the above said, I encourage all of you as members to understand the fact that we are doing our absolute best to keep you guys as involved as possible. As always, if there is more we can be doing… say so.

  • Fri 19 Feb 2010

    Regarding The Wrapster

    We’ve gotten a lot of feedback in our Community Forum on the industrial design for the “Wrapster,” the “Earbud Cord Management Thingy” submitted by Matthew Fleming. In the spirit of transparency, we’d like to give you guys some insight on how we came to our final decision on this project.

    We got some great design submissions this round, and after much discussion, we narrowed the list down to two — Matthew’s original design and the Quirky “Bracelet Style” design. Neither design was perfect, and neither seemed like a fully marketable product for several reasons: size, design, functionality, etc.  It was clear, that regardless of the winner, there was still a ton of work to be done in order to incorporate everyone’s feedback and design a bad-ass product.

    In these cases, we try to select the design that is most like how we envision the product ending up. The form of the bracelet design was closest to the form we reckoned would wind up being used, given all the feedback that we’d collected and the competitive landscape. That said, the integration of a clip, vertical/horizontal wrapping, and even the elimination of the bracelet function were at the tops of our minds.

    At the end of the day, we want to work with you to create the best product we can, which will appeal to a wide range of consumers. Put simply: we’d like to sell bajillions of stuff.

    Given the conversation that’s transpired over in the Community Forum, we’d like to give both design ideas a fair shot… we’re going to a re-vote.

    Over the next few days, we’ll fully complete both designs given all of the feedback that came in from the ID, research, and eval phases. We will create formal, 3D visualizations of both designs and reopen the project on Tuesday for a 24-hour revote. Submissions to this project will be closed, but comments, votes, and rating will of course be on.

    We are excited to see how this plays out. We’re listening closely!

  • Mon 15 Feb 2010

    Check Out Threadless

    Like Quirky’s community collaboration model? Then you might dig Threadless, a website that allows users to upload and vote on t-shirt designs. If your design is selected by the community to print, you could win major bucks. If you love our logo competitions, this is definitely a site worth checking out! Plus, their shop has reeeeeeally fly tees.

  • Mon 8 Feb 2010

    Product Afterlife?

    When I was just a wee little lad, I loved to take my toys apart, much to my Mother’s dismay. Back then it was about being curious, now as an adult the ability (or accessibility) to disassemble something for reasons of repair, customization, or investigation becomes another aspect I find myself considering when buying a product. This notion is anything but new, but taking into account certain ecological and economic predicaments we find ourselves in now, isn’t it a necessity? A recent article on Core77 by Alex Diner, Afterlife: An Essential Guide To Design For Disassembly, looks at DFD or Design For Disassembly as both a business and design strategy. Diner walks us through a detailed roadmap that outlines a method of DfD, as well as shares examples of products that employ a similar tactic.

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