Posts Tagged ‘community’

  • Fri, Feb 19 2010

    By now, you should have received your very first Quirky newsletter. We hope you like it!

    If you didn’t receive the newsletter in your e-mail inbox, check it out online at this link.

    If you didn’t receive the newsletter, and you’d like to, you could try a few different things:

    1. Check your filter settings. If you’re using Gmail, check your “Spam” folder and mark the newsletter as “Not Spam.”

    2. Add jess@quirky.com to your list of approved senders.

    3. Delete some of your messages — it’s possible you’re over your disk space limit.

    4. Check your Quirky user account to see if the e-mail you’re registered with is the e-mail you use now.

    5. If all else fails, shoot me an e-mail at jess@quirky.com and I’ll be happy to fix the problem!

  • Wed, Feb 17 2010

    Check out our brand new Facebook page!

    I’m a fan — are you? Become one today, and suggest it to all your FB friends!

  • Tue, Feb 16 2010

    I wanted to alert you to an interesting discussion happening on the Community Forum — if you haven’t checked it out yet, the forum’s on the site under Learn.

    Sandra Lehr wrote: I would love to know what our most active quirks are doing with respect to social sales. How are they reaching the right people? I think those who aren’t big into the social media aspect might find this type of info helpful.

    Matthew Toghill responded: Currently standing on >9000 referrals (hits on my links); 112 registrations; 119 orders. Admittedly the majority of this is due to some luck with the big gadget blogs using my referral link (and others copying the link or sourcing such sites), this was before they probably realised what the whole link meant and since then they seem to all shorten links to just the standard store page/ quirky home page.

    Sandra responded: I have nearly 2400 referrals and 18 orders. So lookout — I’m catching up to you! I do twitter a couple of times a day links to the site. I’m trying to hit different people without being super annoying so that they unfollow me. I think if I can continue to get the right folks to follow me (through Mr. Tweet or even Twellow) and get noticed on some of the other boards I’m on, it could pay off.

    Michael Mattox responded: 1285 Referrals, 6 Registrations, 1 Order :-(  Many of my friends have gone to the site with my original link, but never registered at that time. They would simply go to Quirky days or weeks later without using the link, then register and order.

    Do you have any super tips for social sales? Hit up the forum and share your expertise with the rest of the community!

  • Mon, Feb 15 2010

    Like Quirky’s community collaboration model? Then you might dig Threadless, a website that allows users to upload and vote on t-shirt designs. If your design is selected by the community to print, you could win major bucks. If you love our logo competitions, this is definitely a site worth checking out! Plus, their shop has reeeeeeally fly tees.

  • Wed, Feb 3 2010

    Cash Money, Son

    By mike at 9:38 pm

    As some of our more abstute quirkies have noticed, influence payments have been suspended since the site redesign launched last week.  I could go into all the reasons why this is so, but this being the internet and all, I figure I only have about 3 seconds of your attention left to spill the beans. So in summary, though a time machine would have benefitted us greatly, we found ourselves lacking and did the best we could by building you a brand-spanking sexy new website. In real time.

    Now, i know what (some of) you are thinking … or at least twittering about.  I think Henry Hill in Goodfellas says it best …  ”F**k you.  Pay me.”

    And to that … touché.  Signal received.  Loud and clear.

    Here’s the deal:

    One. We are tracking your influence and orders everyday.  Though payments have temporarily stopped, collecting the data that drives them has not.  You will be paid what you are owed.

    Two. We need to recalculate influence across all products and projects to ensure that we have an accurate accounting.  Some users have left the site.  Others have failed to complete their presales commitments.  And since we can only make payments to users when orders ship, our influence and payment algorithm needs to take that into account. Long story short, when we do turn payments back on, you will, if anything, have more influence than you did before.  The only case where you would lose influence is if you didn’t complete a presale order, or someone you referred didn’t.  We’re basically redistributing influence that other users have given up.

    Three. We’re building you a new account page for tracking your payments.  Instead of the register we have now that just lists all of your transactions, you will have a summary of how much you are making per product per day.  It will be much more concise and coherent than what we have now.  I personally thank you for putting up with it this long.  I know it’s a mess.

    Four. This shit takes time, yo!  For real though, we want to get this right and we’ve got 30 some odd products to do it for.  So now that we have a beautiful website to showcase all of your quirky creations, we can (and are) focusing heavily on closing the loop and rewarding you for your efforts … and accurately.

    So… as I often tell Ben when he asks me when we’re going to launch something new, I now offer the same words to you …

    We will launch it just as soon as it is ready.

    That said, we’re still testing it this week and I’m outta town next week (*cough*, going to TED, *ahem*).  So, realistically, I’m thinking like two weeks from now.  I’ve got jury duty on the 16th so that might be a perfect day, ya.

    They’ve got WiFi in court, right?

    If at any time you want an estimate on what your account balance is, just drop a community ambassador a line and they will be happy to help.

  • Tue, Feb 2 2010

    Community member Stephen Bozzone – i.e. the “Invention Addict” — blogged yesterday on his tips to success on Quirky. With six U.S. patents and 17 years of product development experience under his belt, Stephen offers up some pretty great advice. His main points:

    1) Find a good problem to solve. People don’t buy products, they buy solutions.

    2) Do your homework. Google is your first step.

    3) Keep it simple. The best ideas are the ones that are so simple that they are elegant.

    4) Carefully craft your pitch. Get inside the head of the consumer and try to tap into the emotions associated with the problem you’re solving.

    5) Make it like a bikini. Your idea submission should be large enough to cover everything but small enough to keep it interesting.

    Stephen also invites Quirky users to run their ideas past him; he promises not to steal. That’s the kind of community spirit we like! Thanks, Steve.

    Read the full post here.

  • Mon, Feb 1 2010

    Pleased To Meet Ya

    By jess at 2:10 pm

    Hey folks! I’m Jess, quirky’s brand spankin’ new Community Ambassador. What’s a Community Ambassador, you might ask? The answer is quite simple. I was hired specifically to make you, quirky’s rock star user community, happy. Yup, that’s my job description, which ROCKS because I’m a total people pleaser, the kind that says “sorry” when someone else bumps into them on the subway. I blame my island upbringing — I am from Guam, a tiny, tropical U.S. territory in the middle of the Pacific that prides itself on its hospitality. Read more about Guam here, or here, or watch Stephen Colbert poke fun at it here:


    The Colbert Report Mon – Thurs 11:30pm / 10:30c
    Better Know A Protectorate – Guam – Madeleine Bordallo
    www.colbertnation.com
    Colbert Report Full Episodes Political Humor Economy

    Us Guamanians are naturally friendly folk, which gave me adequate prep for my new responsibilities here at quirky: solving problems, answering questions, moderating discussions, and basically ensuring that your quirky experience is the best it can be. Oh yeah, and I’ll also be taking charge of the quirky blog. Here’s where you come in — I want to know exactly what you want to see here. Industry news? User bios? Zany products on the market? Senseless ramblings from our caffeine-overloaded staff? Let me know, and I’ll make it happen. Hit me up anytime, anywhere at jess@quirky.com.

    So excited to be on board!

    –> Jess

    P.S. This photo was taken a couple of weeks ago during a lazy December Sunday on the family beach. I mentioned Guam was paradise, right?

  • Mon, Jan 18 2010


    Happy Monday Everyone.    This week will mark a major milestone in Quirky’s growth.

    Later this week (fingers crossed), we will be moving our site out of beta, and unveiling a sparkly new (slash awesome) user interface.  Beyond that, we will be announcing the close of our seed funding & addition of a few new members of our board / team.

    Before that, I’d like to start a dialog about some upcoming changes to our Terms & Conditions.    It is important to note that these changes will not take effect until March 1st 2010, and products/influencers of product ideas that were submitted prior to March 1st will not be effected.

    The changes are as follows:


    Formalization of quirky’s right to use your name / influence % / earning amount in marketing.

    Those of you have received a quirky product have seen that we take great pride in presenting the name of all of a product’s influencers on the back of our retail packaging.   We’ve been doing this since inception and don’t plan on stopping.   To formalize this a bit, we’ve added a clause in our Terms & Conditions entitled “media waiver” — this basically states that you are giving quirky the right to publicize your participation in the creation of our products, as well as the rewards you received.


    Social Sales Reward Formalization

    Social Sales is one of our major goals of 2010. We love the idea of getting all influencers involved in not just the creation of great products, but the sales & marketing process as well.   To lay a good foundation, we have added some language in the payments section which clearly lays out that payments for social sales will be as follows:

    10% payment for all product sales (and commitments) brought in via a referral

    20% payment for all idea submissions brought in via a referral

    You’ll notice we increased the reward for social sales on product submissions from 10% to 20%.


    Change In Product Reward % To Allow For Expansion & Development of a Healthy Wholesale/Retail Channel

    Currently, we reward influencers of our products with a 30% cut of all top line revenue generated by that product. About 97% of our sales to date have been direct from quirky.com’s store.

    Changing the product reward % is something we don’t want to have to do, but it has become apparent that if we want these products to reach their full potential- we need to invest heavily in opening up a full scale sales department, retail / wholesale distribution partnerships around the world, etc.   All of this will be done at the company’s expense.

    That said, once we’ve built the machine– we need to make sure it’s sustainable.  Specifically, we need to make sure that the actual sale of each individual unit is profitable– otherwise we won’t be around very long.

    Let’s walk through the mechanics of a hypothetical Retail/Wholesale Deal:


    :: Assume an accessory type Widget with a retail price of $20.

    :: With the way we are pricing items, it’s safe to assume a product with this retail price will cost us roughly $5.50 to source, manufacture, QA , package & ship.

    :: An average retailer looks for at LEAST a 50% margin on accessory type items. (this means we would have to sell to them at around 10 dollars)

    :: We would likely have to pay a Sales Rep anywhere from 5-10% to complete/manage the sales relationship (lets just say 7%, so $0.70 on this transaction)

    :: Once the retailer pays us, (and that could take a while) quirky will take in roughly $9.30.

    :: Off of that $9.30, as it stands we would pay 30% out to the community ($2.79)

    :: The “profit” received by quirky for the sale of this $10 item would be: $9.30(net receipts) – $7.29 (Community Expense + Cost of goods)  = $1.01

    :: That leaves us with about a dollar on each unit to pay the quirky staff, run the website, warehouse all of the goods, carry / purchase inventory, market the product, etc.


    While we would love to be able to do this, its just not possible.   We need to build a model that will allow us to provide this service to you for decades to come & make every product successful / profitable for both the business & our influencers.

    We are therefore implementing a change in the product reward to 30% for direct sales on quirky.com, and 10% for indirect sales (wholesale/distribution).   This will allow us to invest heavily and confidently in the expansion of all of quirky’s products into channel(s) which should allow for a LARGE increase in overall sales and overall reward distribution.

    Once again this change will only effect product ideas that are submitted on or after March 1st, 2010, and will have no effect on the current lineup/influencers of that lineup.

    We feel strongly that this change works in everyones benefit, and one that will not have to be changed again for quite some time.

    I ask you all to remember one of my favorite lines:  100% of nothing = nothing.    We are doing this for just two reasons:

    1.  This to be an opportunity to reward you with a larger dollar amount, even though the % of the sales may be smaller.

    2.   Because it is necessary for us to be a sustainable  business.

    We hope you accept this change, and challenge us at the same time.   We look forward to proving to you that it’ll be worth your while.

    Oh, and remember: 30% still stands for direct sales on quirky’s site.


    Once A Day Reward Calculation

    There have been more and more influencers with every new product we have launched. With this, it has become more and more taxing on our system to calculate and distribute fractions of pennies to hundreds of users every time someone buys a single product.

    Because of this, we are moving to a daily batch system which will look at all sales completed in the previous 24 hours, for each product– and make a single credit to every users account (per product).   This will work in the community’s benefit.  Simply, by increasing the dollar amount per reward calculation, there will be less of chance (due to a bigger multiplier) that small influence %’s will get lost due to penny rounding.


    Requirement of QPIF & Withholding Information

    We’ve been writing some hefty checks lately.  With that, we are taking tax / financial compliance very seriously.   We have added a formal section to  the terms & conditions stating the requirement of all users to fill out & return a Quirky Payee Information Form, and corresponding tax information prior to their cash withdrawal.

    Further, all references to the kluster debit cards have been removed, as the only current method of payments are check, ACH (direct deposit), and wire transfer (for a fee).

    We have received feedback from many users about implementing paypal, as well as other solutions.   Rest assured it is a paramount concern of ours to assure that you can access your funds in as many ways possible.      We just need to make sure that we can handle all the individual systems / corresponding reporting.


    Thats all , folks.  Thanks for reading.  Obviously, many of these are  tough decisions… but ones that need to be made to assure that we are around & building great products for a long time.

    You can read the entire new terms & conditions page here.  and download a Microsoft Word version of the marked T&C changes (to compare current / revised) here.

    Obviously, comment away and we’ll try to respond swiftly.   We’ll be posting often this week, so stay tuned.





  • Mon, Aug 24 2009

    we'll ship everywhere!
    we know it’s been a bit frustrating for all you international users not able to commit to our products, yet. We are finishing this addition and it should be implemented very shortly.

    If you’ve emailed tinydino about this before, tiny will send you a personal note back, but we’ll also be sure to publicize this on our blog/twitter as well!

    thanks for your patience!

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