Author Archive

  • Thu 12 Aug 2010

    Move-it!

    I just came across this product concept called “Move-it” designed by David Graham. After recently going through the pains of moving myself, I could relate to the designer’s motivation. “Move-it” certainly has its limits (like a rainy day for example) but I still thought it has great potential. It’s inexpensive, light-weight, portable construction makes it an ideal utility product for the college student or urban dweller.  Here’s Graham explaining where his inspiration came from:

    The inspiration for Move-it came from watching members of the public struggling to carry packages. I was struck by the paradox of modern life; promising everything ever quicker, easier and more convenient, and the reality of what I saw: that there are a million-and-one reasons it doesn’t work out for people.

    Check out the video below for a demonstration.

  • Tue 10 Aug 2010

    Splash Stacks Logo Inspiration

    For Splash Stacks we decided to go with 4 images to help inspire the logo creation process. The images below represent some basic design elements we are currently investigating. Each one tells its own story.

    Image 1 is about gesture

    Image 2 color juxtaposition

    Image 3 simple geometry

    Image 4 material layering

    Remember try not to take these product images too literally when designing your logos. Instead, use them as loose starting points or abstract references for your creative process.

    Good luck!

  • Fri 30 Jul 2010

    Tape Stamp-A-Rama

    So the Tape Stamp is still under construction — we’re fine-tuning everything from the internal mechanism to the exterior form. As you can see above we are exploring many different form/layout options. With this project our design team is grappling with the aesthetics/ergonomics concurrently with our engineers, who are making sure the mechanism works at an appropriate size. This project is a challenging one and day by day we’re getting closer to making it a reality. It may be a little longer than expected, but we want to make sure we can get this right before we put it up for pre-sales!

  • Mon 19 Jul 2010

    Waffler Logo Project: Inspiration

    To spice things up a bit, we wanted to give the Waffler logo project a boost.

    Below are three images that abstractly reference our current in-progress Waffler design. These images have certain qualities/details that reflect our design sensibilities for this project.

    When designing your amazing logo(s) for the Waffler take a look at these images and bear in mind the design language you are seeing here. Please DO NOT copy these images into your logo design in any way, shape or form. But instead, think of your logos as reflecting this level of sophisticated consumer product design.

    Here’s what we’re hoping this’ll accomplish:

    - Give the community a better understanding of how the final product will look, so that they can have a better basis for designing their logo submissions.

    - Give the community one last project before the product launches to reignite the momentum.

    - Most importantly, result in better logos.

    We’re going to see how this goes — let us know what you think!

  • Tue 13 Jul 2010

    Quirky ID & Software, Part 1

    Over the next few weeks, Brian will be telling you about the different types of software used by the Quirky Design Staff to create those shiny vector illustrations and photo-realistic renders. Today, Graphite.

    The design department at Quirky uses many types of software. Each one lends itself to its own area of expertise, providing a very specific set of tools to help get the job done. Whether you’re using a two dimensional graphic program laying out a vector illustration or virtually sculpting a CAD model to render out into a photorealistic image, when these applications are used sequentially they act as a software relay-team.

    Our design process initially starts with research and hand sketching to establish a general direction. Once a path is established, we will start to introduce software into the mix and begin the transition from sketch to screen.

    Graphite is a type of drafting program that we use during this early phase. It allows us to create orthogonal line drawings that assist in understanding layout, proportion, and scale. A quick hand sketch can elude to detail but not actually provide enough information for construction, this program helps the user define these elements and become more concrete with their design.

    Another benefit of this program is the speed with which you can produce multiple variations around one design concept. Take, for instance, the following tool variations. Can you guess the product?

    Producing options to pick from early on most often will yield a better end result. At this point we often jump away from our computers and begin the mock up phase for testing. Since our vellum drawings are mostly done at full scale, we can print them out to use as guidelines to cut the form out of foam, cardboard, wood, metal etc.

  • Tue 15 Jun 2010

    World Cup Excitement

    With all the World Cup excitement going round, I figured I’d follow up with something timely.  Check out this video showing how Adidas makes their 2010 Jabulani World Cup ball.


  • Thu 6 May 2010

    3D Printing Down On Broadway (Almost)

    Click here to watch a video of our new Objet Connex 350 that should be hoisted into the Quirky office in just a few days. As you can see from the photo above, it’s a pretty big machine – already taking over our workshop!

  • Thu 29 Apr 2010

    Weekend Movie: Objectified

    If you are looking for a movie to watch this weekend, I recommend Gary Hustwit’s Objectified.  This is the same director who also brought you the font-focused documentary, Helvetica (2007).  Objectified, released last year, is a walk through the world of product design/manufacturing, punctuated with interviews by design practitioners like Chris Bangle, Mark Newson, and Karim Rashid (to name a few).  Along with the famous faces in the design world, this movie also shares the thoughtful commentary of design critics like New York Times columnist and author, Rob Walker.

    Objectified provides a quick/entertaining overview into the system(s) of creating products and our complex relationship to them.  This movie can serve as a good starting point for anyone who wants to learn more about design and get aquainted with some of its notables and topics. For more information about the film, check out this review posted last March on Core77.

  • Thu 8 Apr 2010

    Mr. Rams

    “Less and More” is a traveling retrospective exhibition about designer Dieter Rams. It just ended last March at the Design Museum in London. Too late to see it there, but here’s a cool video I recently found showing off some of his work.

  • Thu 25 Mar 2010

    Abroad

    Last week I was fortunate to have had the opportunity to travel to Hong Kong and Southern China with Ben and Nikki. During our stay we oversaw the production of several new quirky products.

    Overall, it was a fascinating glimpse into how things are made and it was helpful to examine the details of manufacturing. In addition to the business side, it was also a refreshing and inspiring experience to step outside my own country and be introduced to exciting cultures and traditions. Below are some pictures from this trip.

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