
So you found Quirky and you want to know how to earn influence. That’s great! Here’s a quick and easy guide to get you up to speed.
First, let’s make sure you know what influence means. Influence is our way of calculating the amount of royalties that each person gets for his/her role in developing a product. For as long as we’re making and selling a product, influencers of that product are getting a share of the revenue.
Now that you know what influence is, let’s break down how it translates into cold, hard cashola. Quirky reserves a portion of all product sales for the community: 30% of direct sales and 10% of indirect sales. Think of that reserved portion as the community “pot”. When you earn influence in a product, it means you’re entitled to part of that reserved portion. Or, if you’re picturing the community “pot,” how much delicious money soup goes to you.

Don’t get too bogged down in the percentage numbers. It’s what they’re applied to that matters. 1% of a million dollars is still a hefty chunka change! As Quirky grows, our distribution channels will grow too. If you have influence in a product, you will be earning royalties for as long as we’re selling that product. So we’re in it together for the long run.
Now for the fun part. You can jump in, help develop products, and accumulate influence in your own Quirky account. Here’s a breakdown of how to do that.
1. Submit a product idea.

If Quirky chooses it for development, you will be awarded a large chunk of influence, generally 35% or more. We’re focused on consumer products that would retail for $150 or less and do not require any integrated software or programming. Wondering how to make the most of your submissions? Visit our Learn section and click on the Best Practices tab for tips.
2. Vote for ideas you love.

Voting in Eval: If Quirky marks an idea you voted for as “under consideration,” you will be awarded influence. You have unlimited votes, but be aware that you will gain less influence if you voted for a huge number of submissions in the past 7 days. Treat voting like you’re shopping on a budget instead of going on a shopping spree. Would you really buy the product described?
Voting in a development project: If Quirky chooses a concept, design, name, tagline, etc. that you voted for, you will gain influence. You are helping us decide the best way to design that product!
3. Rate product ideas that are “under consideration”.

If you rate all four criteria (uniqueness, usefulness, wow factor, likeliness to purchase) for 75% or more of the ideas in a round, you will earn influence for that round. On our scale, 1 star = least and 5 stars = most.
4. Participate in surveys.

If you answer 75% or more of the questions in a research survey, you will earn influence for that product. Occasionally, the design team will post ethnographic surveys, where they ask you to post a picture or video of something. If you follow instructions, you will earn influence.
5. Submit designs, names, and taglines in development projects.

If Quirky chooses your idea as a winner, you will be awarded with influence for that product. Each product is different, so pay attention to instructions at the top of each project. That’ll give you a better chance of success.
6. Commit to products in presales.

We will email you to come back and complete your order when we’re ready to ship that product. If you complete your order before the presale cutoff (generally 2 weeks after we’ve emailed, we would include that info in the email), you will earn influence for every presale unit that you purchase.


27 Comments
d | 07/27/2011 3:48 PM
I’ve been here for like 2 years and didn’t know all that. Thanks Shirley (the nice one who gives out needed info)
Annoying Editor | 07/27/2011 6:45 PM
Under the section about submitting and idea, you have “retail for less than $150 or less”
shirley | 07/27/2011 7:44 PM
Thanks! Edit made.
Brandon Craven | 07/28/2011 2:13 PM
Very informative. I like these.
Daniel | 07/29/2011 1:05 AM
Beautifully explained. As I read through that it reminded me of why I love Quirky-such a great concept. I’m beginning to wonder if maybe the evaluation influence algorithms should be altered though, according to volume of submissions. If you take the time to evaluate 200+ submissions and you try to pluck out the most viable and exciting ideas there are bound to multiple worthy ones. So, it seems like you should be rewarded for your scrutiny by selecting a bundle; rather than being rewarded for your betting skills of narrowing it to 3 or fewer. So, I’m suggesting for example, 100 entries-6 votes (including the winner) for full influence; 200 entries-12 votes (including the winner) for full influence. Or, something like a lotto where your influence graduates according to how many of the “Top 5+Wild Card” you voted for.
cynthia talbot | 08/01/2011 12:28 PM
I agree with Daniel!
Carla Holt | 08/07/2011 10:38 PM
This was excellent information. Good job.
unclebobbyb | 08/16/2011 6:51 PM
Thanks for the info. Very helpful!
Larry Martin | 09/01/2011 3:52 AM
Excellent! I’m just getting started and I already feel like I’m getting a ‘grip’!
Robert Taylor | 09/08/2011 3:56 PM
I think I got it. Thanks for al the information.
digology | 09/13/2011 3:47 PM
Okay, this week there are 714 items up for consideration. If I evaluate 75% of the items, that’s 536 items. Let’s say I spend an AVERAGE of 2 minutes per item. That means some items might take 5 minutes to evaluate, if I want to de a little research, read comments, comment, etc., and many will take a minute. That’s almost 18 hours of work (9 hours if I can cut it down to an average of 1 minute). How much influence will I earn for my 9-18 hours of work? Does anybody actually ever do this? I don’t mean this to sound disrespectful. I am new and honestly asking. Maybe I am thinking about it incorrectly.
It seems like this would make more sense if I could focus on one category and earn influence for each category in which I rate 75% of products (kitchen, home decor, etc.). Just a thought.
nean1220 | 09/15/2011 10:00 PM
Thanks for the info. It helped me.
Edward Antrobus | 09/18/2011 1:39 PM
I agree with digology.
Maybe do a sliding scale? To get the full amount of influence, rate 75% of items, but rating 7.5% of items up for consideration garners 10% of the influence.
Or alternately, something that grows as Quirky does. Instead of a percentage (in which case the number of ratings per week needed goes up as the number of submissions go up), do a flat number. Say 200 ratings gives you a quanta of influence. If someone wants to take THAT much time to rate 600 items, they get rewarded with three units of influence.
shirley | 10/10/2011 8:18 PM
We’re working on improvements to the Ratings system within the Evaluation Process. It’s currently off the site right now, but we will be adding it back in a few weeks!
kalayaan48@yahoo.com | 10/11/2011 11:41 AM
I’m a boomer retiree. This site makes me feel good about the generation we spawned. You guys rock!! I suggest more inventions for boomers. Hey! We got the money.
oxmaryjanexo | 10/11/2011 11:58 AM
Is influence earned for voting on designs, names and taglines?
oxmaryjanexo | 10/11/2011 12:02 PM
The ideas ‘ under consideration ‘ aren’t all of the ideas available to view, right?
Just the ones under the tab for ‘ under consideration ‘ in the vote for product ideas section.
shirley | 10/14/2011 11:23 AM
@kalayaan48 – Glad you’re enjoying, if you have great ideas for the baby boomers, submit them!
@oxmaryjanexo – Yes, if you vote for winning submissions in development rounds, you would earn influence too. I’ve added that info to the blog post, thank you!
Also, you’re correct, the full eval page has more ideas. Think of “Under Consideration” as a finalists round.
Dave Davis | 10/16/2011 2:38 PM
You forgot to modify product specs–$150, etc.
russell colwell | 10/19/2011 3:52 PM
I am thinking of getting involved with Quirky and this info. is helping alot.
Thank you all
mikenice0910 | 10/25/2011 2:55 PM
Quirky Looking foward too a long partnership
Clay Thomas | 11/02/2011 2:01 AM
I work A LOT and have a family. I’ve spent between 6 and 8 hours already evaluating and voting on 3 – 5 items. Do 536 items?? I should just shoot myself right now and get it over with. Wait,…get ‘er done. (Never end in a preposition. Well, someone said good grammar never hurts.) The 2 reasons I joined & submitted on Quirky was because I don’t have that kind of time to do this myself, and I thought it would be fun to participate a bit in the production of it. But I’m already discouraged by what I’m learning here. Oh, well, I’m resigned to this dying a quick painless death. I pray it’ll go somewhere, but ……. Does anyone know what kind of stats follow the “submitted vs produced” numbers?
Clay Thomas | 11/02/2011 2:12 AM
By the way, not complaining, just a little bummed. This is such a cool group/site/idea!! That’s why I considered it at all. I just don’t think I have it in me to dedicate that much to my submission. I thought this group of folks was the answer to the Chinese stealing whatever average Joe invented. And maybe it is, but it’s certainly not handled completely with creator in absentia.
Clay Thomas | 11/02/2011 2:15 AM
So, if it appears that I’m uninterested, does that mean that Quirky isn’t interested either?
Christine McCauley-Fernandez | 11/02/2011 10:02 PM
I am new to this and have questions about gaining influence…I have refinement ideas that I have posted in comments when voting for someones idea. Would i get “influence” credit if my tweak makes the original idea more likely to be chosen for consideration? If I wait till later in the process to suggest the improvements am I running the risk that the idea will be overlooked?