<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Help Us Decide: Threshold &amp; Product Aging</title>
	<atom:link href="http://aquirkyblog.com/2010/03/help-us-decide-threshold-product-aging/feed/" rel="self" type="application/rss+xml" />
	<link>http://aquirkyblog.com/2010/03/help-us-decide-threshold-product-aging/</link>
	<description>making invention accessible at quirky.com</description>
	<lastBuildDate>Wed, 08 Feb 2012 22:49:45 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
	<item>
		<title>By: It&#8217;s Been Decided: We Will Remain Undecided (for now) &#171; a quirky blog</title>
		<link>http://aquirkyblog.com/2010/03/help-us-decide-threshold-product-aging/comment-page-1/#comment-1807</link>
		<dc:creator>It&#8217;s Been Decided: We Will Remain Undecided (for now) &#171; a quirky blog</dc:creator>
		<pubDate>Thu, 01 Apr 2010 19:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://aquirkyblog.com/?p=2421#comment-1807</guid>
		<description>[...] you all for your contributions and thought starters to the threshold aging question over at the forum. It has been both challenging &amp; humbling to try and keep up with you [...]</description>
		<content:encoded><![CDATA[<p>[...] you all for your contributions and thought starters to the threshold aging question over at the forum. It has been both challenging &amp; humbling to try and keep up with you [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sunspotsbonaire</title>
		<link>http://aquirkyblog.com/2010/03/help-us-decide-threshold-product-aging/comment-page-1/#comment-1740</link>
		<dc:creator>sunspotsbonaire</dc:creator>
		<pubDate>Sat, 27 Mar 2010 11:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://aquirkyblog.com/?p=2421#comment-1740</guid>
		<description>Definitely go with a threshold.  The site is getting cluttered and there are too many things gong on.  As a result users need to spend too much time (and too many clicks) to get through the lists.  I know that I start to drop off after a couple of clicks and never get to the end of some of the lists.  Option #1 sounds best to me.</description>
		<content:encoded><![CDATA[<p>Definitely go with a threshold.  The site is getting cluttered and there are too many things gong on.  As a result users need to spend too much time (and too many clicks) to get through the lists.  I know that I start to drop off after a couple of clicks and never get to the end of some of the lists.  Option #1 sounds best to me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marc Zech</title>
		<link>http://aquirkyblog.com/2010/03/help-us-decide-threshold-product-aging/comment-page-1/#comment-1724</link>
		<dc:creator>Marc Zech</dc:creator>
		<pubDate>Fri, 26 Mar 2010 08:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://aquirkyblog.com/?p=2421#comment-1724</guid>
		<description>Maybe ideas could get tweaked after a while. eG i think the cable caps could do better if the design was switch towards a more &quot;grown up&quot; appeal. maybe. i m biased on that one tho. 

anyhow quirky should avoid to get clogged by to many unmoving stuff.</description>
		<content:encoded><![CDATA[<p>Maybe ideas could get tweaked after a while. eG i think the cable caps could do better if the design was switch towards a more &#8220;grown up&#8221; appeal. maybe. i m biased on that one tho. </p>
<p>anyhow quirky should avoid to get clogged by to many unmoving stuff.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scholen</title>
		<link>http://aquirkyblog.com/2010/03/help-us-decide-threshold-product-aging/comment-page-1/#comment-1712</link>
		<dc:creator>Scholen</dc:creator>
		<pubDate>Thu, 25 Mar 2010 19:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://aquirkyblog.com/?p=2421#comment-1712</guid>
		<description>I am curious to know if you guys are tracking the users of the site as far as retention? Maybe you can use this to gauge the viability of a product as well, meaning, if a product gets to the store, if after a deadline, those involved in influencing the product have dropped off, then you know you didn&#039;t have a product in serious contention? Not sure if there is a relationship there. 

Honestly, anyone with enough clout to get a mob to come in and vote for a product could get it to the store. If then, they all drop like flies because they are not really there to develop a serious product, (just help out someone they know) you&#039;ll have another indication of the seriousness of it. Assuming this is possible...I once saw someone with a large twtiter following ask their followers to go vote for his submission.

Another thought, I would image that the community is an evolving conglomeration of different likes and dislikes, ie, if for one season, you had 85% of users who loved PC based products, but the next season of community individuals liked MACs, you would have a hard time selling the PC based products. Make sense? 

I think you can combine 1 and 2, if a product doesn&#039;t hit threshold in a certain amount of time, it goes on the progressive schedule for an additional time-limit and then to a &quot;graveyard&quot;.</description>
		<content:encoded><![CDATA[<p>I am curious to know if you guys are tracking the users of the site as far as retention? Maybe you can use this to gauge the viability of a product as well, meaning, if a product gets to the store, if after a deadline, those involved in influencing the product have dropped off, then you know you didn&#8217;t have a product in serious contention? Not sure if there is a relationship there. </p>
<p>Honestly, anyone with enough clout to get a mob to come in and vote for a product could get it to the store. If then, they all drop like flies because they are not really there to develop a serious product, (just help out someone they know) you&#8217;ll have another indication of the seriousness of it. Assuming this is possible&#8230;I once saw someone with a large twtiter following ask their followers to go vote for his submission.</p>
<p>Another thought, I would image that the community is an evolving conglomeration of different likes and dislikes, ie, if for one season, you had 85% of users who loved PC based products, but the next season of community individuals liked MACs, you would have a hard time selling the PC based products. Make sense? </p>
<p>I think you can combine 1 and 2, if a product doesn&#8217;t hit threshold in a certain amount of time, it goes on the progressive schedule for an additional time-limit and then to a &#8220;graveyard&#8221;.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

